Run, jump, walk, and fall animations all implemented. I can also toggle a double jump option on and off, and adjust jump values for height and such. Using the platformer behaviour set saved me a lot of grief there, as I don't think I could have done the 'coding' as well as creating and smoothing all of the animations. I discovered the in-engine editor, Pencyl, and it's wonderful. I was able to adjust the placement of each frame of animation from there, without having to continuously re-import my sprites.
Things to clean up if I get the time: Movement into the fall animation looks a tiny bit jerky.
Additionally, my game tester tells me the seed is triple jumping. I'll fix that too.
v1.1
Additionally, my game tester tells me the seed is triple jumping. I'll fix that too.
v1.1
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