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Monday, 11 February 2013

Game update.

Changes:

Managed to fix the jumping behaviour when an actor walks off of a platform (not jumps off). I downloaded the 'Fall Jumping' behaviour from Stencylforge, but as one commentor advised there were a few blips. For one, holding down the jump button caused the actor to continue flying off into space. Additionally, the animation was not switching correctly from fall to jump when fall jumping. I examined the 'Air Jumping' set of behaviour and used information from that to fix the issues with Stencylforge's Fall Jumping.

Stina implemented basic scene transitions. These work, and I set them up to point them at each subsequent scene. Reloading the behaviours seems to have also solved problems with single frame animation blips.



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