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Thursday 26 January 2012

Role info.

Games designer:

  • Responsible for communication and awareness of concept and design throughout the team. Social and clarity of communication skills are a must -- capable of expressing themselves and their ideas.
  • Does not always require a formal qualification, and experience earned from other areas in the industry is viable to meet requirements even in bigger companies. Blizzard/World of Warcraft Game Designer.
  • Involved with game throughout the entire development cycle, adjusting role and tasks as necessary.
  • Experience is favored over a formal degree/qualification.
  • Research skills valuable, and documentation of processes and ideas necessary throughout work.

 Concept artist:

  • Freedom to define the overall look/art style of the game within the specifications given by the designer.
  • Required to be able to draw in a variety of styles and with both traditional and digital mediums.
  • Formal qualifications less essential in comparison to proven artistic ability.
  • Required to take ideas as given by designers and visualize them.
  • Can work in 2D or 3D, but majority of the jobs I found specified 2D primarily.

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